Words of Caution. Maintenance and recharging are very important for people who access Flow states frequently. Pay attention to your energy cycle and find your grounding mechanism. This level often makes it difficult to relate to others. As highly desirable state this level can be addictive. With great power comes great responsibility but flow can help you move into any level you choose depending on circumstances.
Attention! Supply Is Limited
Our supply of attention (otherwise known as ” bandwidth “) is limited. Csikszentmihalyi estimated that we can process about 126 bits per second. This is based on our ability to recognize seven chunks of information per unit of time, plus or minus two, and Orme’s estimate of our “attentional unit” of 1/18th of a second. [12] This gives humans 18 x 7 or 126 bits per second of processing power.
What can we accomplish with this limited attention capacity? Csikszentmihalyi estimated that listening to a conversation takes about 40 bits per second, or about one third to one half of our bandwidth. That’s why it is so difficult to listen to multiple conversations, or to play engrossing games or sports while listening to a conversation. It’s also one reason why designers are told to minimize distractions on the web.
Level 6 Flow – Dopamine, Endorphins, Anandamide (bliss molecule), Serotonin (neurotransmitter of well-being), Oxytocin (connection hormone)
Dopamine
The brain includes several distinct dopamine pathways, one of which plays a major role in reward-motivated behavior. Most types of reward increase the level of dopamine in the brain. Inside the brain, dopamine plays important roles in executive functions, motor control, motivation, arousal, reinforcement, and reward, as well as lower-level functions including lactation, sexual gratification, and nausea.
Dopamine contributes to the action selection process in at least two important ways. First, it sets the “threshold” for initiating actions. The higher the level of dopamine activity, the lower the impetus required to evoke a given behavior. As a consequence, high levels of dopamine lead to high levels of motor activity and impulsive behavior; low levels of dopamine lead to torpor and slowed reactions.
The second important effect of dopamine is as a “teaching” signal. When an action is followed by an increase in dopamine activity, the basal ganglia circuit is altered in a way that makes the same response easier to evoke when similar situations arise in the future. This is a form of operant conditioning, in which dopamine plays the role of a reward signal.
In the reward system, reward is the attractive and motivational property of a stimulus that induces appetitive behavior (also known as approach behavior) – and consummatory behavior. A rewarding stimulus is one that has the potential to cause an approach to it and a choice to be made to consume it or not. Pleasure, learning (e.g., classical and operant conditioning), and approach behavior are the three main functions of reward.
Lateral Thinking. Tap into unlimited creativity and increase your ability to problem solve.
Challenge
Alternatives
Random Entry
Provocation
Harvesting and Treatment
Turning starter ideas into workable ideas
Positive Inception
Positive Inception is about transferring your positive reality to others. In Christopher Nolan’s film Inception, the main character Cobb, played by Leonardo DiCaprio, is hired to plant an idea – inception – into his target’s subconscious while they sleep. For inception to be successful the idea has to be simple, emotional but most of all positive. Although the ideas in the movie are fantasy, latest research in positive psychology shows that subconscious is motivated by emotion not reason and that positive emotional concepts take root better than negative because they create lasting change. Hence the metaphor of positive inception and the explanation why positive realities are easier to transfer to others than the negative ones. We cannot force others to see the world in positive ways but we can still plant seeds of positive realities in their brain.
Here are some examples of how this can be done and introduction to some of the strategies: